ELA Games to Discuss Cinematic and Social Slots’ Future at SBC Summit Malta

(AsiaGameHub) -   Petr Vonarshenko is set to join fellow industry leaders to break down the next generation of casino content and the growing popularity of socialised play ELA Games is gearing up to take the stage at the forthcoming SBC Summit Malta to discuss the continuing evolution of casino content. Represented by Senior Business Development Manager Petr Vonarshenko, the studio will take part in an upcoming session exploring how modern slots are evolving into shared, story-rich experiences. Part of the “Product Visionaries” track, the panel is named Casino Product Innovation & Content: The Future of Slots. The session will prompt industry leaders to look past traditional solo play experiences and explore the shift toward socialised play. Discussions will cover the increasing demand for co-op jackpots, friend challenges, and features shaped by audience input, alongside how data-supported design is successfully nurturing engaged “micro-audiences.” As the lines between gaming, pop culture, and streaming series keep blurring, the panel’s agenda matches closely with ELA Games’ core focus on narrative-led development. The conversation will specifically address how cinematic storytelling, branded crossovers, and episodic content releases are transforming modern slot design from isolated spins into dynamic, interconnected worlds. Appearing alongside Vonarshenko on stage will be Janick Bonnici (Principal Gaming Content Manager at Betsson Group) and Steve Cutler (CEO and co-founder of KALAMBA). The session will be hosted by Arjan Korstjens (Principal at the Casino Marketing Academy). The panel will be held at the InterContinental Hotel, Malta on Wednesday, 29th April 2026, from 15:00 – 15:45 CEST | 14:00 – 14:45 BST. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

Comparasino to Run Three-Month Ad Campaign on ITVX

(AsiaGameHub) -   Comparasino has initiated a three-month advertising campaign utilizing Broadcaster Video on Demand (BVOD) services, exclusively on ITVX, the United Kingdom's commercial streaming platform. This campaign, which commenced today, will feature Comparasino advertisements during ITVX's prime-time programming and within select popular shows. The company stated that the advertisement aims to enhance brand recognition by emphasizing its "matching" technology. This technology is presented as an alternative to conventional casino comparison lists, offering a more personalized search experience. Comparasino explained that the campaign's focus is on its proprietary Recommendation Engine. This engine enables users to input their preferences, such as desired bonuses, payment methods, and minimum deposit amounts, and subsequently receive recommendations for UKGC-licensed brands that align with their criteria. The company also highlighted its complimentary Comparasino Member Zone, where users can save their preferences and matches, and receive updates as new casino partners are added. Martyn Hannah, Co-founder and CEO of Comparasino, commented: "Advertising on ITVX represents a significant advancement for us. For an extended period, the process of searching for online casinos has been a standardized, 'one size fits all' experience. Our objective is to bring a more human element to this journey by prioritizing the specific needs of the player." "By launching this three-month campaign on a platform as esteemed as ITVX, we are not only building brand awareness but also demonstrating to the UK public that a more intelligent, secure, and customized approach to playing is available." Comparasino also noted that it exclusively lists brands licensed by the UK Gambling Commission, underscoring this as part of its commitment to player safety and transparency. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

Blask data shows France’s iGaming search demand is primarily driven by lottery queries

(AsiaGameHub) -   Blask has released fresh non-branded search data showing that lottery-related searches make up approximately 78% of all gambling search demand in France—surpassing interest in sports-related offerings. Per Blask’s data, online casino contributes roughly 10% of gambling search demand in France, with live dealer games, betting, and poker each making up about 4% apiece. The company frames this insight as proof that market assumptions—especially those related to sports betting—might not match real consumer preferences in every region. Along with the data release, Blask launched a new category-level analysis tool built to break down search demand across various verticals and subcategories by market. The firm stated that this feature aims to assist operators in identifying what players seek in different countries through non-branded search indicators. Blask’s statistics highlight significant country-to-country differences in search demand. In Brazil, online betting accounts for approximately 52% of demand—fueled mainly by football—while lottery makes up around 25% and fantasy sports about 11%; online casino stands at roughly 6% and live dealer games at 2%, per the company. India exhibits a more balanced distribution: lottery holds about 35%, live dealer games 29%, and online casino, betting, and fantasy sports each contribute roughly 10%. In Europe, Blask notes that Italy’s search demand is influenced by football seasonality, with fantasy sports leading the way at around 37%, while Switzerland has a “casino-first” landscape—online casino accounts for roughly 38% of total demand there. Across all analysed markets, Blask identifies two recurring trends: well-established categories tend to stay the largest, and regulation significantly impacts demand—interest moves to adjacent or offshore sectors when certain verticals are restricted. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

Stakelogic and Casino Elite Forge Partnership in Belgium

(AsiaGameHub) -   A direct integration delivers a customized selection of dice-themed titles and live entertainment to the operator in Belgium Stakelogic has teamed up with Casino Elite to supply a unique combination of rapid dice action, casino games, and live game show formats to the well-known Belgian operator. Through this deal, players at Casino Elite can now enjoy a customized selection from Stakelogic. This includes hit Dice Slots like Abra-Ca-Dice, Dice Fortune, and Dice on Fire, as well as Auto Roulette. The lineup also features live entertainment game shows such as the Super Wheel Game Show, which offers a modern take on the traditional Wheel of Fortune with five bonus features, including Vegas Drops and Risky 100. Casino Elite combines a modern digital portfolio with deep-seated history in the Belgian gaming market. The brand opened a physical gaming venue in Quiévrain in early 2024 and subsequently rolled out its online platform later in the year. Its lineage goes back to The Flamingo, the first licensed gaming hall in Jurbise. Currently, the online site features a library of over 700 games. Jolene Magri, Account Manager at Stakelogic, commented: “This collaboration highlights the extensive variety we can offer to operators in the current landscape. Casino Elite sought a launch that was both dynamic and distinct, and this portfolio achieves exactly that. It provides the brand with a wider content offering and abundant choice for players, while also demonstrating the adaptability we provide across various markets and operator strategies.” Pierre Decourt, Marketing Director at Casino Elite remarked: “We aim to build an experience that is contemporary, approachable, and diverse, yet remains faithful to Belgium's gaming heritage. The integration with Stakelogic aligns perfectly with this goal, providing players with a wide array of unique formats, ranging from dice-based games to casino and live game show entertainment.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

VeliGames Expands Its Content Library to Boost Operator Growth in Emerging Markets

  (AsiaGameHub) -   Leading aggregator expands its global game offering with new prominent content providers, including Amigo Gaming, Playnetic, GameBeat, and FA CHAI Gaming VeliGames, an aggregation platform developed by VeliTech, has announced partnerships with additional standout content studios. Complementing its exclusive in-house game providers – VeliPlay (specializing in crash and instant games) and Heaven of 7 (focused on slots) – VeliGames consistently strengthens its portfolio with external content collaborations, delivering a significant enhancement to its offerings each quarter. This expansion is designed to grant operators access to a more diverse content lobby through a single API integration, thereby simplifying and accelerating their ability to scale and localize game portfolios for emerging markets. The new providers now accessible via VeliGames include Amigo Gaming, Playnetic, FA CHAI Gaming, GameBeat, Ready Play Gaming, Slot Mart, Dynabit Gaming, EEAI, IMK 365, and Triple Cherry. Each provider contributes distinct strengths and pioneering game mechanics, representing the next generation of content houses and enabling operators to engage the lucrative yet challenging Millennial and Gen Z demographics. The total number of games available through VeliGames now exceeds 35,000, sourced from over 160 different suppliers. The diversity offered by VeliGames is also unparalleled, allowing operators to incorporate slots, live casino, scratch cards, table games, and crash games. The content library can be readily customized for various markets across Asia, Africa, and Latin America, which presents a major advantage for iGaming brands operating in these fast-growing regions. The aggregation service also provides regionally adjusted pricing and relevant back-office capabilities, further enhancing its appeal. By utilizing VeliGames' Single API, operators can bypass the significant time and resource costs associated with managing multiple integrations, thereby facilitating a seamless, unified content management experience.   Irakli Kakhidze, CEO at VeliGames, stated: “Our technology is shaped by real-world operator needs, which is why VeliGames offers a plug-and-play solution. This enables operators to access over 35,000 titles from more than 160 providers, alongside market-ready customization and robust engagement and reporting tools.” He added: “VeliGames has established itself as a partner that understands the business of gaming, not merely the code, and these integrations serve as a testament to that commitment.” Kakhidze concluded: “The Single API approach truly delivers value only when it is built on battle-tested technology. This foundation has positioned VeliGames as the preferred choice for operators in high-growth markets worldwide.”   Revaz Janelidze, Operations Lead at VeliGames, further commented: “At VeliGames, we live and breathe content, and that’s why we spare no effort in consistently bringing remarkable providers to our platform.” He elaborated: “These are studios that are pushing boundaries to deliver unprecedented themes, mechanics, bonuses, and formats, thereby redefining the rulebook for iGaming content.” Janelidze concluded: “We look forward to seeing our clients strengthen their casino lobbies with additions from Amigo Gaming, Playnetic, and others, while we are already diligently preparing for the next round of integrations, so watch this space.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

LiveScore’s FY25 revenue climbs 15% to £206.3m

(AsiaGameHub) -   LiveScore saw growth in FY25, with the UK contributing the majority of this progress. That said, a heavier tax burden now looms over 2026, which could place new pressure on profit margins. Good to Know FY25 total turnover rose 15% to £206.3m. UK-based turnover climbed 26% to £175.6m and made up 85% of the group’s total revenue. Regulus Partners estimates extra UK tax costs of £20m to £25m from April. UK Growth Boosts LiveScore But Tax Pressure Mounts LiveScore Group reported turnover of £206.3m for the 12 months to 31 March 2025, up 15% year on year. The UK drove that result, with turnover up 26% to £175.6m. That left the market accounting for 85% of total group revenue. Regulus Partners noted that LiveScore beat the wider UK market. In a note released on Monday, the firm said LiveScore Bet and Virgin Bet outperformed market growth by 20 percentage points. Outside the UK, the picture was weaker. European turnover fell 29% to £16.3m after LiveScore shut its Netherlands operation in November 2024 under tighter regulatory pressure. That exit created a £6m headwind during the period. Rest of world turnover also dropped, down 14% to £14.4m. Regulus said that may reflect softness in Nigeria. The business mix stayed heavily consumer led. B2C made up 90% of FY25 turnover, while B2B advertising contributed 9%. Losses narrowed, but the group still finished in the red. Gross profit rose 14% to £158m, while cost of sales increased 18% to £48.4m. Operating loss improved to £26.7m from £50.7m a year earlier. EBITDA loss improved 61% to £15.2m. Part of the cost base came from internal changes. In November 2024, the group booked £3m in restructuring and streamlining costs, listed as redundancy expenses. LiveScore said the lower loss came from gross profit growth outpacing continued spending on marketing and the LiveScore brand. The main issue now is tax. From April, the UK burden rose to 40% of GGR after the Remote Gaming Duty increase. Regulus estimates that could add £20m to £25m in extra costs before any mitigation. LiveScore also pushed beyond the UK during the period. Virgin Bet launched in South Africa in March, giving the group its first market outside Britain. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

PG Soft Unveils 3×3 Slot Game Named Perfect Strike

(AsiaGameHub) -   PG Soft has expanded its portfolio with the launch of Perfect Strike, a new bowling-themed slot designed primarily for mobile. The game utilizes a classic 3x3 reel grid. Perfect Strike is centered around two key mechanics. The first is a Respin Feature, triggered by landing three or more Trophy symbols. These symbols lock in place for a respin, and the feature continues with each new Trophy symbol that lands. It concludes when no further Trophy symbols appear, with awards calculated from the accumulated symbols and limited to 200x the stake. The developer has also included a randomly awarded Free Spins Feature. This bonus awards 10 free spins, during which every win is boosted by a random multiplier of x2, x5, or x10. According to the provider, the game offers a top prize of up to 4,000 times the original bet. A company representative commented: “Perfect Strike features a cool reel set-up that’s as slick as the lanes themselves. The Respin Feature reflects the nail-biting moments when the game’s reaching its climax as players chase the perfect game!” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

Betsson Anticipates 47% Decline in Q1 2026 EBIT

(AsiaGameHub) -   Betsson has indicated a less robust first quarter, attributing the decline in margins to increased taxes, a shift in revenue composition, and a downturn in B2B income. While the full financial results are scheduled for release on April 24, the preliminary outlook suggests a modest decrease in revenue accompanied by a more significant drop in profit. Key Takeaways Betsson anticipates Q1 revenue of 285 million euro, marking a 3 percent decrease compared to the previous year. EBIT is projected to be 34 million euro, down from 64 million euro. Early trading in Q2 has shown improvement, with daily revenue increasing by 9 percent as of April 8. The Stockholm-listed company reported that first-quarter revenue is expected to reach 285 million euro, a decrease from 294 million euro in the prior year. EBIT is forecast to decline by 47 percent to 34 million euro from 64 million euro, with heightened tax burdens being a primary factor. Regional performance varied. Latin America saw an increase to 93 million euro from 75 million euro, and Western Europe improved to 61 million euro from 56 million euro. Conversely, CEECA experienced a decline, falling to 96 million euro from 122 million euro. The Nordic region also saw a decrease, dropping to 31 million euro from 38 million euro. Product segment performance was also mixed. Sportsbook revenue remained stable at 80 million euro. Casino revenue decreased by 8 million euro to 204 million euro. The most substantial impact came from the B2B segment, where revenue fell to 51 million euro from 90 million euro, resulting in this unit contributing only 18 percent of the group's total revenue.Investor reaction was swift. Betsson shares experienced a sharp decline from 104.8 SEK to 81.95 SEK within minutes before partially recovering to 91.30 SEK, still representing a drop of over 13 percent for the day. Chief executive Pontus Lindwall stated: “Our B2B business continues to be weighed down by lower revenue at one of our customers.” He added: “However, since the start of December, this B2B customer has seen a stabilisation in average activity levels.” He also emphasized a longer-term perspective, commenting:“In the slightly longer term, I am excited about growing our B2B revenue with existing and new partners, as we continue to follow our strategy to generate shareholder value over time.” Regarding the consumer-facing business, Lindwall remarked: “Our B2C business continues to perform well overall with good growth and significant contribution to operating income.” “Nevertheless, we are investing in several B2C markets that are not yet profitable, negatively affecting total EBIT by approximately €10-15m on a quarterly basis. “We still believe that these markets have potential to become profitable but continuously monitor and evaluate their performance and prospects.” Betsson entered the quarter following a mixed performance in 2025. Full-year revenue increased by 8 percent to 1.197 billion euro, while earnings saw a 1 percent decline to 313.7 million euro, partly due to increased tax pressures becoming more evident in the fourth quarter.A positive indicator was also present in the update. Betsson reported that average daily revenue in early Q2 had risen by 9 percent year-on-year through April 8, and sportsbook margins were performing above the eight-quarter average. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

D.C. iGaming Bill Imposes 25% Tax Rate, Raises Legal Gambling Age to 21, and Bans Sweepstakes-Style Platforms

(AsiaGameHub) -   Washington D.C. is preparing to debate legislation that would legalize real-money online gambling while prohibiting sweepstakes-style casino sites. The bill is scheduled for consideration by the Committee on Human Services on April 21. Good to Know Bill 260656 would tax adjusted gross gaming revenue at 25%. Operators would pay a 2 million dollar licensing fee. Sweepstakes style dual currency platforms would be barred. DC Ties iGaming Legalization to a Sweepstakes Ban Councilmember Wendell Felder presented the Internet Gaming and Consumer Protection Act of 2026 on April 9. Known as Council Bill 260656, the legislation would grant regulatory authority to the Office of Lottery and Gaming upon approval. The initiative has a dual purpose. It establishes a framework for licensed online gambling operators while simultaneously banning platforms that utilize a dual-currency sweepstakes model, which allows virtual credits to be exchanged for cash. This aspect aligns the bill with a broader national policy effort to distinguish regulated iGaming from sweepstakes casino operations. Under the proposed law, operators would be required to obtain licenses, adhere to compliance regulations, and verify a user's identity and location prior to accepting wagers. The minimum legal gambling age would be set at 21. Mandatory safeguards would involve geolocation technology and cybersecurity protocols to ensure betting occurs only within authorized zones and to secure customer information.The taxation component is straightforward. The legislation would impose a 25% tax on adjusted gross gaming revenue and mandate a $2 million licensing fee. The resulting revenue would be allocated to community and social initiatives, such as behavioral health support and problem gambling programs. Supporters of the bill cite states like New Jersey and Michigan, where regulated iGaming has generated significant tax income alongside enhanced consumer safeguards. The D.C. proposal mirrors this approach by incorporating player protections like deposit limits, self-exclusion options, and activity monitoring. A specific timeline is also outlined. Should the bill be enacted, regulators would have 90 days to establish final rules. An operational launch could then occur within 180 days. FAQ What is DC Bill 260656? Bill 260656, titled the Internet Gaming and Consumer Protection Act of 2026, is a legislative proposal to authorize real-money online gambling in Washington D.C.When will the DC iGaming bill be discussed? A hearing for the bill is set for April 21 in front of the Committee on Human Services. What tax rate would the bill set for iGaming operators? The bill proposes a 25% tax on adjusted gross gaming revenue. Would the bill ban sweepstakes casinos? Yes. The legislation would prohibit dual-currency gambling platforms that permit the conversion of virtual funds into cash. What would operators need to pay for a license? Operators would be subject to a $2 million license fee. What player safeguards are included in the bill? The proposal contains deposit limits, self-exclusion mechanisms, user activity monitoring, identity verification, geolocation, and cybersecurity standards. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

New York Sportsbooks Report 34.3% Revenue Growth in March Amid 4.5% Handle Decline

(AsiaGameHub) -   New York's sports betting market saw contrasting results in March. While the total amount wagered declined compared to the previous year, operator earnings surged significantly due to an improved win percentage during a peak period for college basketball. Good to Know New York online sportsbooks accepted $2.32 billion in wagers during March, a 4.5% decrease from March 2025. Gross revenue rose to $217.3 million, an increase of 34.3%, with a hold rate of 9.4%. FanDuel was the market leader in both handle and revenue, and DraftKings also achieved a double-digit win rate. Higher Hold Offsets Lower Betting Volume in New York According to the New York State Gaming Commission, the total handle for March was $2.32 billion from eight online sportsbooks. This figure was lower than the $2.43 billion recorded a year prior, marking the second consecutive month without annual growth in handle. However, betting activity increased by 15% from February, boosted by conference tournaments, the NCAA Tournament, and MLB Opening Day. This also represented the eighth month in a row that New York's handle remained above $2 billion. The revenue picture was markedly different. Gross revenue climbed to $217.3 million, a 34.3% year-over-year increase. Sportsbooks retained 9.4% of all wagers, a win rate nearly three percentage points higher than the previous March. Unexpected outcomes in the NCAA Tournament and a reduced number of top-seeded teams advancing to the semifinals contributed to the stronger performance. This March generated the highest revenue since the launch of online sports betting in New York in 2022. It was also the market's best operator win rate recorded during the month of the NCAA Tournament. State tax revenue for March amounted to $110.8 million, bringing the total tax collected year-to-date to $328 million.FanDuel was responsible for the largest share of the results. It processed $811.1 million in bets and earned $87.4 million in gross revenue, achieving a hold of 10.8%. This revenue total was over $27 million higher than in March 2025. DraftKings also surpassed a double-digit hold, generating $77.5 million in revenue from a handle of $758.4 million. Fanatics Sportsbook surpassed $300 million in monthly handle for the first time since August, concluding the month with $302.8 million in wagers and $15.7 million in revenue. Bettors fared better on this platform, resulting in a hold rate below 5.2%. BetMGM experienced a softer period, producing $11.7 million in revenue from $193.3 million in wagers for a hold just under 6%. Caesars reported $14.2 million in revenue from a $152 million handle, holding above 9%. Among the smaller operators, BetRivers accepted $52.4 million in wagers and recorded $4.9 million in gross revenue. This handle was more than $8 million greater than theScore Bet, which posted $4.1 million in revenue. Bally Bet handled $14 million and delivered the strongest hold among the smaller operators at 12.1%. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

技術深耕綠色破局 豪華新能源車企賽力斯的韌性樣本

香港, 2026年4月14日 - (亞太商訊 via SeaPRwire.com) - 高端新能源賽道競爭白熱化,「軟件定義汽車」從概念全面走向量產,競爭焦點也從續航、加速轉向AI能力、数据閉環與全生命週期服務。在这场深度变革中,豪華新能源車企賽力斯(601127.SH、09927.HK)2025年年報展現出難得的韌性增長:全年實現營業收入約1,648.9億元(人民幣·下同),同比增長13.6%;股歸屬于上市公司股東的淨利潤約人民幣59.6億元,連續兩年實現盈利。2025年,賽力斯旗下高端智能電動汽車品牌「問界」持續引領市場,全年交付量達42.6萬輛,同比增長10.1%,在高端新能源SUV市場份額超過20%,成爲國內市場銷量最高的中國豪華汽車品牌。其中,問界M9全年銷量逾11萬輛,穩居50萬級豪華車型年度銷量冠軍;問界M8自4月上市後,持續位居40萬級車型銷量榜首;全新問界M7在9月改款後,首季即奪得30萬級銷量冠軍。精准的大单品策略,成为品牌持续向上的核心驱动力。產品矩陣不斷完善。年内,公司相繼推出問界M9 2025款、問界M8、全新問界M7及問界M5 Ultra等多款高端智能電動汽車產品,憑藉領先的電動化、智能化技術,贏得市場的廣泛認可和用戶的喜愛。技術創新是赛力斯穿越周期的核心驅動力。2025年,公司研發投入總額達125.12億元,同比增長77.4%;研發人員增至9,019人,同比增長45.4%。累計授權專利達到8,046件,核心技術自主可控能力持續提升。高強度投入驅動核心技術接連突破。這一年,賽力斯深耕電動化與智能化核心技術,發佈了自研魔方技術平台2.0,依託平台化架構優勢,多項先進技術得以穩步量產上車,實現從「軟件定義汽車」向「AI定義汽車」的跨越;同時完成第五代2.0T超級增程技術開發,通過對超級增程系統的深度優化,將熱效率進一步推向行業頂尖。2025年公司增程器市場份額達37.5%,位居行業第一。2025年,賽力斯資本運作取得突破性進展。公司於2025年11月成功在香港聯交所主機板上市,為國際化發展及技術研發提供堅實資金支援。此外,公司通過發行股份完成對重慶龍盛新能源的收購,將核心生產工廠由租賃轉為自有資產,進一步夯實製造根基。賽力斯深知,卓越的ESG表現不僅是企業責任,更是驅動全球化、構築新質生產力的核心動能。2025年,公司在公益捐贈、鄉村振興、災害救助等方面投入顯著,全年對外捐贈約2,922萬元,並在西藏地震、四川山體滑坡等災害中快速響應,展現負責任的企業公民擔當。綠色低碳方面,公司錨定「2030年碳達峰、2045年全價值鏈近零排放」目標,推動數字化能源管理系統落地、零碳智能物流港建設、廠內光伏發電項目投運,2025 年單車碳排放強度同比下降18.92%。憑藉卓越表現,賽力斯於2025年10月榮獲MSCI(明晟)ESG最高評級AAA級。展望2026年,賽力斯將堅持大單品策略,持續鞏固高端市場領先地位,並加快海外佈局。重點以中東、中亞市場為突破口,推進產品導入及終端網路建設,同時啟動歐洲、亞太等區域的市場準備。此外,公司計畫三年內落地5,000座超充站,覆蓋高速服務區及高頻生活區,進一步完善補能生態。智能型機器人等創新業務也將加快從技術儲備走向市場落地,為長遠發展積蓄新動能。 Copyright 2026 亞太商訊 via SeaPRwire.com. All rights reserved. www.acnnewswire.com