Flashscore Rated Fastest Sports App by UK Fans Ahead of 2026 World Cup

(AsiaGameHub) -   New research into live sports viewing habits ahead of the 2026 World Cup has revealed that Flashscore has been recognized as the fastest sports results platform by UK fans. Key Findings Flashscore was identified as the quickest platform by 46% of 2,000 UK sports fans surveyed. Fans in Italy and Brazil reported even higher speed ratings for Flashscore, at 49% and 53% respectively. Globally, Flashscore now serves over 125 million monthly users. For individuals following live scores, speed is a fundamental requirement. Even a few seconds' delay can significantly impact how fans engage with football, tennis, basketball, cricket, and other sports on match days. The UK survey indicated that 46% of 2,000 sports fans selected Flashscore as the fastest sports app or results platform. Similar findings emerged from research conducted in other major football-centric markets. In Italy, 49% of 2,000 respondents favored Flashscore, known locally as Diretta. In Brazil, 53% of 3,300 fans expressed the same preference. Flashscore Prioritizes Speed Through Localized Delivery Flashscore also received positive marks for its reliability. Italian users found Diretta to be more accurate than competing platforms and those offered by national broadcasters. In both the UK and Brazil, fans considered Flashscore's accuracy to be on par with or very close to that of its competitors and broadcaster platforms. Tomáš Kavka, Director of Engineering at Flashscore, commented: “It’s not a single technological breakthrough that resolves everything; rather, it’s the culmination of numerous small and significant decisions made over time. “While technically feasible to serve a user in South America from Europe, speed is intrinsically part of our identity. To achieve the fastest service on every continent, we must be as geographically close to the user as possible. The data needs to reach that location the instant it becomes available in our database.”As Flashscore approaches its 20th anniversary since its inception, it boasts a substantial global user base. The platform attracts more than 125 million monthly users, has surpassed 400 million app downloads across its entire portfolio, and generates approximately 145 billion monthly impressions. The UK has emerged as a significant market for Flashscore, with over four million app downloads in the region. The platform generates more than two billion monthly impressions, and users typically spend close to 30 minutes per day on average within the app. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

BGaming Forms Strategic Partnership with JOKERBET in Spain

(AsiaGameHub) -   BGaming has entered into a new content partnership with JOKERBET, the online casino platform operated by Grupo Veramtic in Spain. Key Facts JOKERBET customers will gain access to BGaming's casino games. Grupo Veramtic has been active in Spain since 1986 and operates over 250 gaming halls nationwide. Featured BGaming titles include Lady Wolf Moon Megaways, Wild Tiger, and Bonanza Billion. With a strong presence in the land-based sector, JOKERBET brings decades of experience from the Spanish gaming industry. Grupo Veramtic has established a significant footprint across Spain with more than 250 gaming halls. The brand expanded into the digital space in 2017, combining its extensive retail expertise with an online casino offering. Through this collaboration, BGaming's full game portfolio is now integrated into JOKERBET’s platform. Players will have access to a range of BGaming titles, such as Lady Wolf Moon Megaways, Wild Tiger, Bonanza Billion, and additional offerings. Expanded Market Presence for BGaming in Spain This agreement enhances JOKERBET’s casino offerings while extending BGaming’s reach into one of Europe’s most mature online gaming markets. As Spain remains a highly competitive environment for regulated iGaming, strategic operator partnerships are especially valuable for suppliers aiming to strengthen their long-term market visibility. BGaming organizes its games under three main categories: #Entertainment, #Casual, and #Classic. All these categories will be made available to JOKERBET users under the terms of the new agreement. Paulina Hovar, Lead Sales Manager LATAM at BGaming, stated: "JOKERBET is a well-established online casino in Spain, known for delivering quality experiences to its players. Our games have already gained positive reception among Spanish audiences, and this partnership will help us deepen our presence in one of our core European markets." Javier Saiz, Product Manager at JOKERBET, commented: "We've closely followed BGaming’s innovative game development approach. Their products bring significant depth and high quality to our games lineup, and we're eager to see how our players respond to them." This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

Nolimit City Launches Tombstone Begins with 20,000x Maximum Win

(AsiaGameHub) -   Nolimit City has launched Tombstone Begins, a new Wild West-themed slot that revisits the origins of its popular Tombstone series. Key Facts Tombstone Begins offers a maximum win of 20,000x and is rated as Extremely Volatile. The game features three distinct bonus modes: Gunslinger Spins, Outlaw Spins, and Widowmaker Spins. Revolver symbols fire bullets that can trigger Wilds, xSplit® upgrades, xNudge® Wilds, and multipliers. Tombstone Begins does not continue from Tombstone Slaughter or Tombstone RIP. Instead, it takes players back to the very beginning of the Tombstone saga, presenting an origin story centered on outlaws, gunfire, respins, and stacked bonus mechanics. At the core of the gameplay is the Reel Area system, where winning symbols remain on screen for respins. New wins, matching symbols, Wilds, Bonus symbols in the base game, and Revolvers can also lock into place. This ensures that every paying combination keeps the feature active. Revolvers Drive The Main Action Each Revolver symbol holds between 3 and 6 bullets. During each spin, every Revolver fires one bullet at a reel symbol. Multiple Revolvers may appear, firing sequentially from left to right and top to bottom.Depending on the type of bullet fired, various features are activated. A Wild bullet transforms the target into a Wild. An xSplit® bullet splits paying symbols or Wilds and doubles their multiplier value. An Upgrade bullet converts any regular paying symbol—except the highest-paying one—into a higher-value symbol and applies this upgrade across all identical symbols on the reels. Other bullets activate xNudge® mechanics. An xNudge® Wild appears above reels 2 or 4 and nudges fully into view once respins conclude, increasing the win multiplier by +1 with each nudge. An xNudge® Multiplier lands above reels 2 through 4 and provides a multiplier boost of 2x, 3x, 10x, or 100x when paired with an activating xNudge® Wild on the same reel. Random bullets have the ability to transform into another bullet type, though bullets without valid targets simply vanish. Two additional symbols enhance the revolver mechanic. The Unleash symbol causes all remaining bullets in every Revolver to fire simultaneously. The Refill symbol reloads all Revolvers to their full capacity of six bullets. Only one Unleash and one Refill symbol can appear per spin, but they may both land together. Exciting Bonus Structure The bonus round consists of three tiers based on Nolimit Bonus symbols. Landing three Bonus symbols triggers 6 Gunslinger Spins, with each additional Bonus symbol granting one more spin. Four Bonus symbols initiate 8 Outlaw Spins, during which every Revolver starts fully loaded with six bullets. Five Bonus symbols unlock 10 Widowmaker Spins, combining the Outlaw Spins setup with the activation of xNudge® mechanics. In this mode, each Revolver fires all its bullets before xNudge® effects begin or before the final respin concludes after awarding a new respin.Following any bonus round, players may be offered an Extra Spin. Any active xNudge® multipliers persist, and the extra spin guarantees a Revolver carrying an xNudge® bullet. The cost varies depending on current xNudge® multipliers and only appears if the price is equal to or less than the total win achieved. Tombstone Begins also introduces four Nolimit Boosters. The Bonus Booster costs 2x the base bet and ensures a Bonus symbol appears on reel 2. xNudge® Showdown costs 30x and guarantees a Revolver equipped with two xNudge® bullets and two xNudge® multiplier bullets. xNudge® Fully Loaded costs 190x and provides a Revolver with three xNudge® bullets and three xNudge® multiplier bullets. Revolver Mayhem costs 999x and guarantees six Revolvers positioned at the top and bottom of reels 2, 3, and 4, including among them three xNudge® multiplier bullets and one xNudge® bullet. Per Lindheimer, Head of Product at Nolimit City, commented: “After the intense shootouts and violent scenes that made the Tombstone series famous, we wanted to return players to the moment the first outlaws arrived in town seeking to establish themselves. This time, the revolver has been enhanced so that every spin feels like an authentic Wild West showdown, where even a single bullet can dramatically alter the outcome. We're proud to deliver another chapter in the Tombstone story for our long-time fans who’ve followed this series since its inception.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

撒曼在审判中主张自己身份为“诚实可信商业人物”,详细对待其与埃利隆·穩克斯旧事交往。

(SeaPRwire) -   OpenAI 執行長 Sam Altman 在週二的審庭證詞中,為自己的商業記錄辯護,以回應對他領導能力的質疑。這場審訊是 Altman 對抗 Elon Musk 的民事訴訟的一部分,Musk 控訴他背叛了對 OpenAI 的共同願景。自從這家聊天機器人創始公司以非營利組織成立,並主要獲得 Musk 的資金支持後,OpenAI 已經演變為一家現在估值達 8520 億美元的資本主義企業。 在加州奧克蘭聯邦法院的審訊進行過兩周多以來,這兩位科技巨頭都尚未表現出過分值得同情的形象。但沒有人比 Altman 更有損失。 即使 Musk 敗訴,這場審訊也已引來對 Altman 領導的進一步審查,這對該公司以及其與 Musk 自己的 AI 企業、以及由七位前 OpenAI 領導人成立的競對公司 Anthropic 的競爭而言,都是關鍵時刻。這三家公司都準備進行首次公開募股,預計將是史上規模最大的 IPO 之一。 在 Musk 的律師進行的大量質詢下,Altman 表示,他不同意證詞中對他為不誠實的描繪。 「我相信自己是一個誠實且值得信賴的商業人士。」Altman 說。 已經聽過 Altman 品格證詞的陪審團最終將決定判決,但其後果可能會產生廣泛影響。 「這對它們任何一個人看來都並不樂觀,我認為這在 AI 產業時刻其來不易的時候有點遺憾,因時下公眾對 AI 的看法相當負面,而且似乎還在變糟。」康奈爾大學科技政策研究所所長 Sarah Kreps 表示。 關於 Altman 的證詞已成為社交媒體迷因的來源 這起訴訟指控 Altman 及其最高助手 Greg Brockman 背叛了 Musk,他們違反了舊金山公司的創始使命,即成為一種革命性技術的利他主義管家。起訴書稱,他們在背後轉而以牟利為導向。Musk 要求支付一筆未指明的金額,用於資助 OpenAI 慈善部門的利他主義事業。 儘管 Musk 是太空探索技術公司 SpaceX、特斯拉以及眾多其他公司的領導者,但在那個舊金山灣區陪審團中,較少有人知道 Altman 是誰,即使他們熟悉 ChatGPT。 自審訊開始以來,關於 Altman 在 OpenAI 動盪不安的任期已經成為互聯網笑話的素材。其中一個啟發了無數迷因的證據,是 Altman 與公司高層 Mira Murati 在 2023 年的一次文字對話,當時他在被短暫撤銷 CEO 職位期間,問她事情是往「方向好的還是錯的」發展,她回覆道:「Sam,這很糟糕。」 陪審團聽取了包括 OpenAI 前董事會成員 Helen Toner 和 Tasha McCauley 的證詞,他們談到了在 Altman 2023 年被解職時所作出的決定,隨後他們也被從董事會中撤換。 在上週的視頻證詞中,Toner 表示,決定撤換 Altman 的起點是當 OpenAI 聯合創始人 Ilya Sutskever,一位受人尊敬的 AI 科學家,主動聯繫他表達自己的擔憂時。 「我們用一個話語是『行為模式』,所以沒有一個單一的誘因。」Toner 說。「與他有關的行為模式涉及他的誠實和坦率,以及對董事會監督的抵觸。」 Sutskever 曾致力於那項失敗的撤換嘗試,但後來表示後悔自己在動搖局面的角色。週一他自己的證詞確認,他曾撰寫一份 2023 年的內部文件,指控 Altman 讓自己的高層互相對立,並表現出「一致的撒謊模式」,這導致信任和生產力下降。 他說自己後來反悔並簽署了一封信支持 Altman 復職,試圖避免公司被摧毀。 Altman 指控 Musk 企圖控制 OpenAI 這場審訊對 Musk 來說也存在風險,他正計畫在夏季為其火箭製造商 SpaceX 進行首次公開募股,這可能使他成為世界首位億萬億富翁。 Sutskever 證實,他早期十分欣賞 Musk 作為企業家的能力,但一旦他們作為聯合創始人一起工作後,Musk 對取得創業公司控制權的推動「讓我覺得有侵略性」。 OpenAI 已輕易地否認了 Musk 的指控,稱這是因為嫉妒而產生的無根據的指控,試圖削弱其快速增長,並支持 Musk 自己的 xAI,該公司目前已成為 SpaceX 的一部分。 在早期,Altman 和 Musk 都爭奪 OpenAI 的 CEO 職位。在周二的證詞中,Altman 表示他對 Musk 試圖獲取更多控制權的行動感到擔憂,因為 OpenAI 的目標是安全地開發一種比人類更優秀的 AI,即所謂的通用人工智能(AGI)。 「我們之所以啟動 OpenAI,是因為我們不認為 AGI 能被任何一個人所控制,無論他的善意有多好。」Altman 說。 他描述了一個「特別令人心悸的時刻」,當他的聯合創始人問 Musk:「如果你有控制權,當你去世了之後會發生什麼?」 Altman 說 Musk 的回應是,可能「控制權會傳給我的孩子們」。他表示這讓他感到不安。 Altman 說 Musk 以「善變」著称,他只相信自己會做出正確的決定,而這些決定對其他人來說並不明顯,但他相信會「有好的結果」。面對 OpenAI 的壓力,Musk 反覆試圖讓他的汽車公司 Tesla 收購 OpenAI,這個提案被 Altman 認為不符合 OpenAI 的使命。 Altman 作證稱,OpenAI 最終創造了一個「巨大的慈善機構」,並試圖挑戰 Musk 的觀點,即 Altman 已違反了該非營利組織的原初宗旨。 「Musk 確實試圖兩次扼殺它,」Altman 補充說,在 Musk 的律師提出異議之前,他補充說這句話是不合適的。法警將這一表述從記錄中刪除。 在他證詞的末端,Altman 表示他在早期對 Musk 的印象極好,但「覺得他放棄了我們」,因為他逐漸減少承諾和資金投入。 「這對我來說是一件非常痛苦的東西。」他說。他稱 Musk 是 OpenAI 的「重要貢獻者」,並將他的離開歸咎於他對啟動競爭 AI 創業公司的嫉妒。 ____ O’Brien 從羅德島州普羅維登斯提供了報導。本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。

歐盟恢復與敘利亞貿易,Visa與Mastercard重返當地

重點摘要 歐盟於2026年5月11日恢復與敘利亞的全面貿易關係。 Visa 和 Mastercard 透過卡達 national bank 於5月9日在敘利亞恢復營運。 歐盟自2025年5月起在敘利亞政治變革後開始緩和制裁措施。 美國於2025年6月解除對敘利亞的制裁。 Mastercard 於2025年9月與敘利亞中央銀行簽署數位支付協議。 Binance 於2025年6月在敘利亞推出加密貨幣服務,可存取超過300種代幣。 (SeaPRwire) -   歐盟於2026年5月11日恢復與敘利亞的全面貿易關係,Visa 和 Mastercard 結束15年的中斷後重新投入營運,雙方皆於5月9日透過卡達 national bank 上線服務。此舉讓敘利亞在經歷多年制裁與衝突後,再次 reconnect 至全球金融體系。 歐盟與敘利亞貿易往來重啟,支付網絡回歸 歐盟在2011年敘利亞內戰初期階段對該國實施制裁。結果導致敘利亞貿易額從2010年的91億美元高峰大幅下滑。然而,隨著2024年12月巴沙爾·阿薩德政府倒台後,政治情勢出現轉變。 歐盟自2025年5月開始放寬經濟限制,美國則於同年6月解除制裁。Mastercard 隨後於2025年9月與敘利亞中央銀行簽署協議,共同建置數位支付系統。Visa 與 Mastercard 於2026年5月9日正式重啟服務,透過獲得授權的卡達 national bank 提供支援。 官方確認銀行現在可以處理零售與線上交易的國際卡片付款。一位中央銀行代表表示該協議支持「現代、安全且受規範的電子支付」。歐盟於兩日後(5月11日)恢復全面貿易往來,正式確立敘利亞重返歐洲市場的地位。 加密貨幣平台擴大 access,金融管道重新開放 Binance 在制裁緩和後,於2025年6月在敘利亞啟動營運。該交易所提供超過300種代幣的存取服務,並支援敘利亞磅的交易。制裁解除後,Binance 記錄到敘利亞用戶更高的交易量。 Chainalysis 報告指出,在 banking restrictions 期間,敘利亞境內非正式加密貨幣支付系統有所增長。該公司表示居民使用數位資產進行跨境轉帳與匯款。這些系统在正式銀行業務受限的情況下持續擴展。 敘利亞經濟研究中心於2025年1月發布提案,主張合法化比特幣並數位化敘利亞里拉。該提案概述了 modernization payment systems 與強化金融 access 的步骤。然而,過渡政府尚未推出正式的加密貨幣法規。 官員尚未針對數位資產的 compliance 或消費者保護發布詳細規則。專家指出,在 transition administration 下, regulatory clarity 仍 pending。Visa 與 Mastercard 現負責 retail payments,而加密貨幣平台持續促進跨境資金流動。 卡達 national bank 持續與敘利亞當局協調,以整合全球支付基礎設施。Mastercard 確認其 infrastructure agreement 仍 active,並支援 ongoing system upgrades。歐盟5月11日的決定標誌著恢復敘利亞貿易與金融連結的最新一步。本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。

iShares Semiconductor Fund Rallies; Crypto Tracks Gains

TLDR iShares Semiconductor ETF 在 2026 年 4 月上漲 37%,並在連續 16 天的上漲後創下歷史新高。 SOXX 追蹤包括 NVIDIA、Broadcom 和 AMD 在內的主要晶片製造商,這些公司都在這波上漲中表現強勁。 比特幣於 2026 年 3 月 17 日突破 75,000 美元,引發了更廣泛的代幣反彈。 與人工智慧相關的代幣在 2026 年初市場上漲期間的表現優於其他數位資產。 $CHIP 代幣於 2026 年 4 月 21 日推出,並在一日內達到超過 3 億美元的完全稀釋估值。 (SeaPRwire) -   iShares Semiconductor ETF 在 2026 年 4 月實現 37% 的增長後,達到歷史新高,並經歷了一段時間的上漲。這波上漲推動了主要晶片股票的走強,並與數位資產市場的劇烈波動相呼應。市場數據顯示,在此期間股票和特定代幣均有所上漲。 iShares ETF 延續創紀錄的連勝紀錄 iShares Semiconductor ETF(交易代碼為 SOXX)在 4 月份以 37% 的月度增幅收官,並在上漲期間實現了近創紀錄的 16 天連勝。 SOXX 追蹤的公司包括 NVIDIA、Broadcom 和 AMD,這些公司在該月均表現強勁。由於對晶片的需求增強,這些漲幅將該 ETF 推向歷史新高。 市場記錄顯示,對於一個行業 ETF 來說,16 天的連勝仍屬罕見。分析師認為,這種速度雖然看起來有些過度,但是由盈利動能所驅動的。一位策略師表示:「這種上漲的速度反映了大型晶片製造商的集中買入。」 這次上漲為整個半導體產業增加了數萬億美元的市值。隨著交易者將需求與晶片生產聯繫起來,銅價也有所回升。 然而,一些分析師指出,多家半導體公司的技術指標已處於極端水平。數據顯示,隨著價格的上漲,交易量也處於高位。 比特幣與 $CHIP 代幣反映風險偏好 比特幣在 2026 年 3 月 17 日突破 75,000 美元,為加密貨幣市場設定基調。此次突破 preceded 更早的 4 月份更廣泛的替代幣反彈。 在同一時期,與人工智慧相關的代幣 outperformed 其他數位資產。交易者將代幣反彈與晶片股票的收益聯繫起來。 2026 年 4 月 21 日,$CHIP 代幣推出並在一交易日內達到超過 3 億美元的完全稀釋價值。區塊鏈數據確認了這一估值。 該代幣的推出 coincided with 改善的地緣政治情緒,此前美國與伊朗達成停火協議。在此期間,股票和加密貨幣的風險資產均出現上漲。 即便如此,市場數據顯示某些加密貨幣資產仍存在選擇性疲軟。儘管人工智慧相關名稱整體上漲,但一些代幣仍出現回調。 交易台 report ed 在主要硬幣的表面 strength 之下存在 uneven flows。一位數位資產分析師表示:「這次上漲集中在少數幾個與 AI 和晶片相關的代幣上。」 投資半導體股票和 AI 代幣的市場參與者持有重疊的頭寸。價格圖表顯示 SOXX 與 several AI-focused 加密貨幣之間存在平行移動。 截至 4 月底,SOXX 保持其漲幅,而比特幣的交易 price 高於 75,000 美元。根據交易所數據,$CHIP 代幣繼續在推出時的估值附近交易。本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。

不僅僅是加拿大遊客冷落美國城市,隨着地緣政治緊張局勢持續,商界領袖也正取消更多赴美行程

(SeaPRwire) -   去年 9 月,拉斯維加斯市長謝麗爾·伯克利(Shelley Berkley)向加拿大遊客發出呼籲,當時這座以觀光為導向的城市正面臨國際旅客大幅減少的問題:「作為拉斯維加斯市長,我要告訴加拿大所有人,請來訪。我們愛你們,需要你們,也想念你們。」 根據拉斯維加斯會議和觀光局(LVCVA)的數據,2025 年拉斯維加斯僅吸引不到 120 萬名加拿大遊客,相比 2024 年的 140 萬人下降了 17.4%。這種來自北方的遊客減少趨勢也反映在全美各地:加拿大政府數據顯示,2025 年加拿大人赴美國的人數與前一年相比銳減了 25%。 最新資料更揭示出加拿大人到美國的旅遊人數下滑幅度更為劇烈——這不僅是遊客避開美國城市,就連企業領袖也紛紛取消行程。 多倫多市學院(University of Toronto School of Cities)於週二發布的一項手機活動數據分析發現,加拿大人到美國都會區的人數 median 同比急跌 42%。 這些加拿大遊客的大幅減少不僅出現在 Orlando、拉斯維加斯等著名觀光城市——這可能代表觀光業衰退——同時也出現在達拉斯(Dallas)和北卡萊羅伊州的大急流城(Grand Rapids)等重要工業與金融中心。 儘管這些地區仍具觀光價值,但與加拿大商業界有著密切聯繫:加拿大豐業銀行(Scotiabank)於 2026 年初在達拉斯設立區域總部,與皇家加拿大銀行(Royal Bank of Canada)、蒙特利爾銀行(Bank of Montreal)及加拿大帝國商業銀行(Canadian Imperial Bank of Commerce)等其他加拿大金融機構共同在此設點。大急流城則與加拿大的汽車產業關係密切,並在本月被命名為安大略省范莎市(Vaughan, Ontario)的姐妹城市。 達拉斯的加拿大 visitors 人數 nearly 同比下跌 50%,而大急流城的跌幅更高達 53%。 「這些數字告訴我們的訊息是,這不僅僅是觀光旅行——雖然觀光旅行占了很大一部分——但其他類型的 travel 也受到影響。」這項分析的共同作者、多倫多市學院院長凱倫·查普爾(Karen Chapple)在接受采访时表示。 加拿大人逐漸減少赴美商務差旅 查普爾認為,travel 減少的主要原因,可視為加拿大人對美國商品實施抵制行動的延伸。美國總統唐納德·特朗普(Donald Trump)一年多前推出一系列全球關稅措施,其中包括對大多數加拿大進口商品徵收 25% 的關稅。這些措施,以及特朗普主張加拿大應成為美國第 51 個州等言論,導致加拿大人對美國態度轉冷。Politico 於 2二月對 2,000 名加拿大成年人進行民調,發現 58% 的人認為美國不再是可靠的盟友, nearly 80% 的人表示特朗普讓加美關係變得 weaker。 「這很可能是出於一種感覺:如果我們在個人生活中抵制美國產品,那在職場上也應該這麼做。」查普爾說道。 這些負面情緒已轉化為加拿大人對美國經濟實際 withdrawal。經濟與政策研究中心(Center for Economic and Policy Research)發現,截至 2025 年中,那些 visitors 中加拿大人比例較高的美國 establishments,compared to 較少 exposure 的市場,employee 數量減少約 6%,相當於在這些受衝擊的市場 loss 了 14,000 至 42,000 個 jobs。 查普爾指出,business travelers 的流失甚至比觀光客的減少更為 costly。根據美國觀光協會(U.S. Travel Association),商務 travel 占 total 到美國 travel 的約 20%,卻貢獻了 air 和 lodging revenue 的 nearly 60%。這是因為商務 travel 通常需要在飯店、會議中心 spending 更多,也更頻繁地在外用餐,compared to leisure travel,其中 travelers 可能 visiting family or friends。 當然,加拿大人仍在持續投資美國資產,因此 boycott 的影響有限。根據加拿大國家銀行的金融市場數據,從 2025 年 1 月至 5 月,加拿大投資者投入淨 purchases of U.S. equities and debt 的金額達到 599 億加元(433 億美元),創至少自 1990 年以來的 year-to-date 最高紀錄。 然而,查普爾警告,長期來看, fewer Canadian visitors 可能預示著美國一個重要 historical ally 將進一步 withdrawal 其經濟 involvement。 「這顯示了一種轉變的開端,*可能*會持續下去。」她說道。「目前還難以確定。」本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。

PlaySmart awarded Isle of Man gambling licence

B2C operator strengthens regulatory positioning as part of its next phase of growth. (AsiaGameHub) -   PlaySmart, a B2C online gaming operator, has secured an Isle of Man gambling licence, representing a key milestone in the company’s growth trajectory and highlighting the Island’s ongoing appeal to premium iGaming operators. The licence, issued by the Isle of Man Gambling Supervision Commission (GSC) with assistance from local iGaming consultancy SolutionsHub, is a core component of PlaySmart’s strategic entry into the B2C market. PlaySmart operates under the PlayGaming Group, a technology-focused gaming platform provider. Obtaining this licence from the Isle of Man marks a pivotal development for the Group, allowing PlaySmart to deliver its services directly to players within a stable and globally respected regulatory environment. Nikola Trajkov, CEO at PlaySmart, stated: “Securing an Isle of Man licence is a significant advancement for PlaySmart. As we expand into the B2C sector, it was essential for us to partner with a jurisdiction renowned for its strong regulatory standards and enduring stability. The Isle of Man offers the confidence and resilience needed to support sustainable expansion. This licence enables us to proceed with assurance as we continue developing a scalable, player-centric business.” James O’Kelly, Head of Corporate Development at SolutionsHub, commented: “We were pleased to support PlaySmart throughout the Isle of Man licensing process. The team showed a clear dedication to high standards and operational preparedness, and we look forward to their continued growth of the B2C offering from the Isle of Man.” Lyle Wraxall, Chief Executive at Digital Isle of Man, added: “We welcome PlaySmart to the Isle of Man’s iGaming industry. The Island continues to draw innovative businesses that value robust regulation, long-term stability, and a collaborative ecosystem. PlaySmart’s shift into B2C reflects the trust that technology-driven operators place in the Island’s regulatory framework as a foundation for responsible and lasting growth.” PlaySmart now intends to scale its B2C operations, leveraging its platform expertise within a stable and internationally recognised regulatory jurisdiction.   This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

ICONIC21 Introduces Arrow Chase: A Revolutionary New iGaming Format

A category of its own. The first of its kind. (AsiaGameHub) -   On 12 May 2026, iGaming content provider ICONIC21 unveiled Arrow Chase—a continuous experience featuring an arrow that perpetually moves across the screen toward multiplier blocks, introducing a game format entirely distinct from existing iGaming categories. Every traditional iGaming format—whether slots, crash, roulette, or game shows—is structured around a cycle: something begins, something happens, and something ends. Players wait before starting again. This rhythm is so deeply embedded in casino game design that most providers no longer question it. ICONIC21 challenged this norm, and Arrow Chase represents their innovative response. Why Is Arrow Chase Unique? No rounds, no resets, no dead time. The experience flows continuously, allowing players to join or exit at any moment. Instant payouts. Players choose which multiplier blocks to bet on. The more blocks the arrow hits, the greater the payout—received instantly. Genuinely multiplayer. All players watch the same arrow move simultaneously, creating shared tension unlike any solo RNG game can achieve. Easy to learn. With a visually intuitive design, players immediately grasp the action as the arrow strikes blocks across the grid. Prediction, evolved. Crash demonstrated how players engage with tension and timing; Arrow Chase builds upon that foundation. Arrow Chase retains everything that made crash compelling while extending it further. Arrow Chase enters a market that has repeatedly shown enthusiasm for truly original formats. Unlike crash, which unfolds in discrete episodes, Arrow Chase is continuous. While most RNG games are solitary, Arrow Chase is inherently multiplayer. And unlike conventional formats that require waiting, Arrow Chase is always in motion. Edvardas Sadovskis, Chief Product Officer at ICONIC21, said: “Every few years, a breakthrough emerges that forces the industry to rethink what games can be. We believe Arrow Chase marks such a moment. We created a seamless experience—without rounds, resets, or interruptions—because we believe this is what the next generation of players will expect. What comes after Arrow Chase is a discussion we’re eager to explore.” One of ICONIC21’s key strengths lies in its close collaboration with partners. The studio maintains ongoing dialogue with operators about player behavior, emerging trends, and which new formats are gaining traction. Arrow Chase emerged directly from these insights—a game crafted with a clear understanding of what today’s players are ready for. Arrow Chase launches into a market that values authentic innovation. The category it introduces is so new that it doesn’t yet have a name. Whether called track games, arrow games, or something else entirely, that conversation has only just begun. ICONIC21 has already addressed the crucial question: what does this future look like.   This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

CasinoCanada Partners with Slota Casino to Boost Visibility and Traffic

CasinoCanada.com has formed a partnership with Slota Casino with the objective of enhancing the platform’s profile and driving traffic from Canadian markets that are not subject to regulation. (AsiaGameHub) -   Under this agreement, CasinoCanada will be responsible for creating and distributing informative content that highlights Slota Casino’s characteristics and its range of games. The collaboration encompasses continuous content creation, initiatives to boost the platform’s visibility, and user acquisition efforts across CasinoCanada’s media outlets. CasinoCanada operates as an online casino guide specifically targeting the Canadian market and is managed by SEOBROTHERS. Eugene Ravdin, Head of PR at SEOBROTHERS, stated: “Our priority is to provide precise details about the Slota Casino platform, ensuring regular content updates and supporting consistent traffic expansion across our platforms.” Slota Casino, launched in 2024 by GBL Solutions N.V. and operating under a Curacao license, is managed by the Slota Partners affiliate program. The platform offers access to over 12,000 online casino games from 130 different providers, including prominent names like Play’n GO, Endorphina, and Games Global. A spokesperson for Slota Casino commented: “We are truly enthusiastic about joining forces with CasinoCanada. This represents a significant advancement for us. The Canadian market presents substantial opportunities, and aligning with a portal as esteemed as CasinoCanada will grant our brand the recognition and trust it warrants within this region.”   This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

Ted Turner 打造了最初的無限捲動(infinite scroll),注意力經濟正是沿用他的策略

(SeaPRwire) -   當泰德·透納於 1980 年 6 月 1 日創辦 CNN 時,他所打破的假設是沒有人想到要質疑的那個:一個故事會結束。 在透納出現之前,新聞是一種封閉的交易。半小時的廣播節目,一份早報,一個有限的產品,你讀完或看完後就把它放下。透納以「流」(stream)取代了這種形式——不斷發展的報導、滾動字幕、持續不間斷的資訊流。他發明了開放式循環,而這種格式自此之後吞噬了所有與資訊相關的消費者業務。 任何今天經營公司的人都應該記住 obituary(訃聞)中的這一部分。 格式本身就是創新 很難向成長於 Twitter 和 TikTok 時代的數位世代總結像泰德·透納這樣的人物,而他如今也已經離世。在他留著小鬍子的時代,透納是資訊流通的中心人物,將每日僅有一、兩份報紙和一、兩個廣播頻道的限制一掃而空。 這是一種源自希臘神話般的成就,充滿了豐富的隱喻,讓人聯想到普羅米修斯發現火種、潘朵拉打開她著名的盒子,以及法厄同駕馭太陽馬車等陳詞濫調。但我認為他最像是金手指:擁有點石成金能力的人。凡是進入透納影響力範圍的事物都會成為巨大且壓倒性的成功,但接著世界卻開始對它感到過飽和。至今依然如此。 邁达斯王並沒有想要摧毀他的王國,而是希望使它變得更加富有。他祈求黃金觸碰作為對人民抱負的象徵——而眾神也確實给了他想要的東西。泰德·透納希望全世界都能收看新聞,結果我們得到的比他所期望的還要多得多。也許之所以難以解釋透納有多麼偉大、多麼具有傳奇色彩,是因為他創造了一個生態系統,讓任何人都不可能再變得那麼偉大。 新聞 breaking news 透納的朋友和競爭對手都認為他有兩項功績:在所有人之前押注衛星傳輸技術,以及堅持不懈地投入資金數年才讓這項賭注成真。兩者皆為事實,但真正持久不變的是結構性的發明:要填滿二十四小時,必須讓觀眾感到無法被釋放。因此他的製作團隊設法繞過這個限制:現場插播、將「突發新聞」應用於非突發事件、由評論員填充事實之間的時間空白,並暗示隨時可能發生某些事情。 1994 年,CNN 在 programming 中播出 O.J.辛普森的白色 Bronco 沿著 405 號公路爬行時,該網絡正在展示一種產品格式而非單純報導一則故事:無限延伸的注意力,透過即將到來的回報感來維持。幾個小時過去了,什麼都沒有發生,但這種格式仍然有效。 十年後,Facebook、YouTube 和 Twitter 的工程團隊在軟體中建立了相同的架構:無限捲動並非只是類比 cable news(有線新聞),它就是 cable news 移植到了手機上。 他以七十三億美元賣出的東西 1996 年,透納將其擁有的 Turner Broadcasting 以七十三億美元售予 Time Warner 時,該 network 帶著一套模板而來。到了 2025 年,這套模板早已脫離其原始設計。同年 Reuters Institute 的 Digital News Report 調查了來自 48 個國家的約十萬人,發現美國有 54% 的人口現在透過社交媒體平台獲取新聞,而非傳統媒體。全球近一半的受訪者指出線上意見領袖已成為誤導資訊的主要來源之一。報告亦指出民粹主義政治家 increasingly able to bypass traditional journalism in favor of friendly partisan media(越來越能繞過傳統新聞媒體,轉而支持友好的黨派媒體)。 透納 pioneering(開創)的這套格式 migrating to platforms he never built(遷移到他從未建立過的平台上),針對的是 engagement metrics he never set(他從未設定過的參與度指標)進行優化。 business readers should take from his career(商業讀者應從他的職業生涯中學到的一課):你所 shipping out(推出)的架構 architecture you ship outlives your intentions for it(遠比你對它的期望壽命更長)。 透納 genuinely believed continuous global news would create what Marshall McLuhan called the global village(Marshall McLuhan 稱之為全球村)——一個共享資訊公共領域,透過增加理解來減少衝突。他的 architecture was value-neutral(架構是中立的價值)。一旦離開他的手,它就根據新的擁有者的需求進行了優化:Time Warner 下的 cable ratings、Meta 下的 engagement、YouTube 下的 watch-time。Bronco chase begat the algorithmic feed begat the rage-bait economy(Bronco 追逐引發了演算法推薦,進而引發憤怒 bait 經濟),而在任何時候,基礎 format(格式)都沒有改變。 透納 spent his last two decades visibly uncomfortable with what cable news had become(最後二十年 visibly uncomfortable with what cable news had become)。他將大部分財產捐出——一百億美元給聯合國,更多用於環境保護和反核事業。他去世時 age 87, net worth 為 twenty-two billion 至 twenty-nine billion 美元之間, peak near ten billion before the AOL-Time Warner collapse vaporized the rest(AOL-Time Warner 崩潰前 peak near ten billion,其餘部分 vaporized the rest)。他的 remorse was real enough( remorse 是真實存在的),但他所做的改變 nothing about the changed world that he had set in motion himself(對他自己所引發的世界變化沒有任何影響)。 透納 right about what the technology could do(正確預測了技術的潛力), wrong about what it would be used for(錯誤地估計了它被使用的用途), and the gap between those two things has become the dominant business model of the twenty-first century(兩者之間的差距已成為二十一世紀 dominant business model)。 Every founder shipping into the attention economy today is selling a variant of the same product he launched at a converted Atlanta country club in eighteen eighty. 他是第一個 discovery you could hold an audience forever(發現你可以永遠抓住觀眾的人)。他也是第一個 discovery what that costs(發現那樣做需要付出代價的人); his last twenty years were spent trying, and failing, to give some of it back(他的最後二十年都在嘗試失敗地歸還一些東西)。 When everything you touch turns to gold, elation soon turns to horror, because you’ve changed everything.本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。

Jason Koon, Shaun Deeb, and Matt Berkey Announce Major PokerEvent Launch

PokerStars Big Game on Tour, the most exciting televised cash game in poker, will return on May 17 with an all-new season featuring a top-tier lineup led by PokerStars Ambassador Jason Koon—currently ranked third on the all-time money list—and reigning two-time World Series of Poker Player of the Year Shaun Deeb. Also joining are American high-stakes pro and coach Matt Berkey. (AsiaGameHub) -   The roster is rounded out by MMA fighter and poker enthusiast Sean O’Malley, as well as renowned high-stakes cash game player and businessman Randy ‘3Coin’ Sadler, who will challenge the ‘Loose Cannon’ for substantial winnings. As usual, each episode will highlight intense No Limit Hold’em cash games in the popular Big Game format, where one amateur player—the ‘Loose Cannon’—is backed with $50,000 and keeps any profits earned at the table. Canadian Operations Manager Andy Taylor will step into the role of the ‘Loose Cannon,’ aiming to defeat the professionals. In addition to managing his property maintenance company, Andy co-runs a non-profit organization with his wife that helps young athletes across Toronto develop their skills and mental mindset. The promotional teaser for the new Big Game episodes aired during the live broadcast of the €100,000 High Rollers Invitational at the PokerStars EPT Monte Carlo, featuring Jason Koon, a regular Big Game participant. Koon won €1,000,000 by defeating some of the world’s best players in the tournament. The first episode of Season 3 will be available on the PokerStars YouTube channel on May 17, with new installments airing weekly through June 14. Sunday, May 17 – BGOT Season 3 Episode 1 Sunday, May 24 – BGOT Season 3 Episode 2 Sunday, May 31 – BGOT Season 3 Episode 3 Sunday, June 7 – BGOT Season 3 Episode 4 Sunday, June 14 – BGOT Season 3 Episode 5 This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

UK fans rank Flashscore as fastest sports app ahead of 2026 World Cup

Flashscore has been ranked the fastest sports results platform by UK fans, according to new research into how audiences consume live sport. (AsiaGameHub) -   In the UK, a survey of 2,000 sports fans found that 46% identified Flashscore as the quickest platform, highlighting the critical importance of real-time data delivery for modern audiences. This trend is mirrored in Italy, where 49% of 2,000 respondents named Flashscore the fastest, and in Brazil, where 53% of 3,300 participants reached the same conclusion. Users in all three nations also recognised Flashscore for its reliability. In Italy, Flashscore (known locally as Diretta) was recognised as being more accurate than competitors and national broadcasters’ platforms, while in the UK and Brazil, Flashscore was recognised as being equal to or close to competitors and national broadcasters’ platforms. Flashscore Director of Engineering Tomáš Kavka said: “It is not one magic technology that solves everything, it is a lot of small and larger right decisions over time. “Serving a user in South America from Europe is technically possible, but speed is in our DNA. If we want to be the fastest on every continent, we need to be as close as possible to the user. And the data needs to reach that location the moment it appears in our database.” The findings come as Flashscore continues to scale globally in its 20th year since launch. The platform attracts more than 125 million monthly users worldwide, with more than 400 million app downloads across its portfolio, and generates approximately 145 billion monthly impressions. The Flashscore app has also been downloaded over four million times in the UK, with more than two billion monthly impressions and users spending close to 30 minutes per day on average within the app. Flashscore’s reputation for speed is the result of a 20-year focus on delivering data in milliseconds. Since launching in 2006, the platform has been built around the principle of delivering all the important sports information to fans as it happens. That means meeting expectations for updates to appear instantly, often ahead of TV broadcasts, with “faster than the TV” serving as an internal benchmark. To support this, Flashscore has invested in infrastructure built for real-time delivery at scale. In 2024, the company moved to a new data centre in Prague, tripling processing capacity, alongside a distributed cloud architecture that ensures low-latency delivery. This combination enables Flashscore to maintain both speed and reliability during peak moments. During a major Champions League matchday earlier this season, the platform handled 34 million users in a single day, delivered 700 million notifications and processed up to 1.3 million requests per second, demonstrating its ability to operate at scale without disruption.   This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

Nokia(NOK)股價:Nvidia斥資10億美元入股,Nokia推出Agentic AI

重點摘要 Nokia股價在Nvidia揭露持有該公司10億美元股份後上漲8.58% Nokia宣布與Lockheed Martin建立全新5G國防合作夥伴關係 該公司推出適用於家庭與寬頻網路的全新自主AI功能 Nokia上修其2026年營收展望 分析師已上調對該公司的評價,看好Nokia進軍AI與安全連網市場的布局 (SeaPRwire) -   Nokia(NOK)股價隨著一波正面消息同步進入市場而大漲8.58%。催化劑為何?Nvidia已持有Nokia價值10億美元的股份,且Nokia宣布與Lockheed Martin建立全新5G國防合作夥伴關係。 Nokia Oyj, NOK 該股票今年以來累計漲幅目前為99.60%,當前市值達718.6億美元。 這波漲勢並非僅由單一消息帶動。Nokia也在其固網產品線中推出全新自主AI功能,目標客群為家庭與寬頻營運商。該公司表示,相關功能奠基於其部署超過6億條寬頻線路的經驗。 全新AI工具已內建於Nokia的Altiplano、Corteca與Broadband Easy平台中。營運商可獲得自然語言介面、自動診斷功能,以及能在客戶察覺異狀前就解決網路問題的AI代理程式。 Nokia表示,該系統可將客服首次聯繫的問題解決率提升至50%以上,在5分鐘內判定網路事件屬性,並將工地與住家的後續回訪次數減半。 本次自主AI的布局也包含供現場技術人員安裝時使用的電腦視覺、自動根本原因分析,以及可減少工單數量、加快修復速度的故障排除代理程式。 Sandy Motley,Nokia固網事業總裁表示,這項技術讓累積超過6億條線路的寬頻服務經驗「觸手可及,可供每位現場技術人員、客服人員與網路工程師運用」。 預計到2030年,電信產業在自主AI領域的投資將達62億美元,Nokia已提前完成布局卡位。 分析師回應 分析師對這一系列消息反應正面,紛紛上調對該股票的評價。關注焦點集中在Nokia朝向AI適用網路與安全連網領域的轉型——這兩大市場都具備強勁的需求動能。 Nokia的開放式AI架構也受到矚目。該公司允許營運商自行選擇大型語言模型、使用自有介面,並接入自身的數據來源。這種供應商中立的做法被視為一大差異化優勢。 Grant Lenahan,Appledore Research合夥人兼首席分析師表示,同時具備「深厚領域專業知識與實際營運規模」的供應商最有機會交付可靠的成果。他強調Nokia採用的自動控制迴路、結構化數據模型與開放API都是其架構層面的優勢。 營收展望上修 除了合作夥伴關係與AI相關消息外,Nokia也上修了2026年的營收展望。這項舉措為原本就強勁的交易行情再添動能,也進一步強化了分析師長期以來建立的看多論點。 Nokia目前的技術情緒訊號評級為買進,平均日交易量超過7790萬股。 Nokia的全新自主AI涵蓋寬頻網路的全生命週期,從設計、規劃到部署與日常營運皆適用——而該公司近期新拿下的一波5G合約也為其商業布局提供了有力支撐。本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。

中國的衝擊掏空了工廠城市,這位教授認為人工智慧衝擊即將席捲你的都市咖啡店

(SeaPRwire) -   我們都知道,2016年的美國發生了某種改變,即便我們仍在努力理清接下來會發生什麼。唐納德·川普總統突破了賓夕法尼亞州、威斯康辛州與密西根州的「藍色牆」,因為銹帶地區的選民認同他的競選訊息,指稱自己被「剝削」、「利用」,且體系對他們不利。兩黨政客數十年來談判自由貿易協定的承諾都未兌現,經濟學家大衛·奧特(David Autor)、大衛·多恩(David Dorn)與戈登·漢森(Gordon Hanson)的開創性研究為這個時代命名為「中國衝擊」。 即便JPMorgan執行長傑米·戴蒙近日在與Anthropic執行長達里歐·阿莫迪的台上對談中承認,美國政府在北美自由貿易協定(NAFTA)後提出的製造業工人再技能培訓承諾「並未奏效」,稱「當初的規劃並不完善」。但傑米·戴蒙仍樂觀認為,這次政府與企業可以更好地攜手合作。 塔夫茨大學全球商學院院長巴斯卡·查克拉沃蒂就是懷疑論者之一。他剛剛繪製了《美國AI就業風險指數》,這項模型追蹤了784種職業中最容易被AI自動化取代的職業分布,且他確信,中國衝擊時代的「銹帶」即將在AI時代迎來「數據帶」。 根據查克拉沃蒂的指數,有930萬個美國職位面臨被AI自動化取代的風險,預計造成的收入損失高達2000億美元。但若在AI能夠取代更大比例勞動力的極端情境下,這一數字將攀升至1.5兆美元。查克拉沃蒂表示,這些職位大多集中在少數都會區。 「有14個知識密集型都會區,範圍從整個聖荷西地區、羅利-達勒姆地區,到紐約、西雅圖或波士頓這類大城市,」他告訴。「這些地區的失業人數將是傳統製造業與任務型工作的3.6倍,收入損失更是超過5倍。」 在企業開始將製造業職務外移至中國的25年後,AI勢必會帶來類似的影響,只不過這次是在美國企業的辦公大樓裡,而非工廠。即便在重大衰退之外的時期,全國失業率維持相對低檔,但底特律這類以製造業為主的城市失業率卻長期居高不下。 「這些失業風險高度集中在沿海地區,或是大學內外的知識密集帶,」查克拉沃蒂說道。「這些正是最有可能出現職位取代的主要區域。」 AI相關的裁員人數正在上升。但整體就業市場維持穩定 隨著AI有可能自動化白領階層中許多職位,且這些職位高度集中在都會與郊區,這些社區可能會以同樣的方式走向沒落。底特律的沒落歷時數十年。包括Microsoft AI負責人穆斯塔法·蘇萊曼在內的部分AI高管認為,未來一年半內,將有一半的入門級白領職位被裁撤。 目前為止,AI相關的裁員狀況還不算太嚴重——至少現在還沒有。職業介紹公司Challenger, Gray and Christmas近日發布報告稱,今年迄今為止與AI自動化相關的裁員人數達到49,1235人,相比之下2025年全年的裁員人數約為55,000人。不過,其中部分裁員來自Meta和Microsoft這類科技公司,它們裁員是為了騰出資金加大對AI基礎設施的投資。科技業——大多數AI裁員發生的領域——的失業率上月升至3.8%,但仍低於4.3%的整體失業率。 為何與中國衝擊類似的影響未必是壞事 不過,並非所有人都從當今局勢與中國衝擊的相似性中得出悲觀結論。Apollo首席經濟學家托爾斯坦·斯洛克上周在一份報告中指出,AI衝擊與中國衝擊的相似性其實是件好事。他的邏輯是,來自中國的廉價中間商品實際上有助於提升製造業生產力。這使得2001年至2024年間的實質製造業價值增長了50%。他預測AI也將帶來同樣的結果。 「如果以史為鑑,收益將相當可觀,」他說道。「正如廉價的中國輸入品幫助美國企業擴張並僱用員工一樣,AI已經在加速全經濟範圍內的新創企業成立與生產力提升。」 托爾斯坦·斯洛克還指出,AI已經在推動新創企業成立,並帶動生產力提升。 不過,查克拉沃蒂表示,AI衝擊可能會對美國最大都會區的知識工作者帶來深遠影響。而這種影響可能會蔓延至政治版圖。他稱,正如銹帶幫助選出唐納德·川普總統一樣,他所謂的「數據帶」——知識工作者面臨職位取代風險的地區——也可能會形成一股強大的政治運動。 「這些人活躍在LinkedIn上,」他說道。「他們知道自己國會議員的電話號碼。他們擅長寫作、網頁設計、數據分析與行銷。他們的政治行動主義很可能會更有力量。」本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。

Google (GOOGL) 股價:因印度推動 AI 基礎設施建設消息而小幅下跌

TLDRs; Google 股價因印度推動當地人工智慧伺服器製造夥伴關係與更深入的硬體整合而小幅下滑。 該公司正在擴大位於維沙卡帕特南(Visakhapatnam)的 150 億美元 AI 基礎設施中心,規劃龐大的資料中心容量。 印度希望 Google 能在修訂後的激勵政策和製造政策下,將伺服器、晶片和 AI 硬體本地生產。 投資者仍保持謹慎態度,因為不斷增長的 AI 基礎設施支出正抵銷雲端需求長期成長預期。 (SeaPRwire) -   Alphabet(NASDAQ: GOOGL)旗下 Google 的母公司,其股價在早盤交易中輕微下跌,此前有報導指出印度正積極推動該科技巨頭將部分人工智慧基礎設施建置本地化。此舉正值新德里加強提升國內高效能運算能力並吸引全球超大規模資料中心業者投入更深層硬體承諾之際。 印度的資訊技術領導層 reportedly 敦促 Google 考慮在印度當地製造 AI 伺服器,作為其擴展 AI 與資料基礎設施野心的 broader push 的一部分。儘管市場反應溫和,投資者正密切關注這些發展如何重塑亞洲 fastest-growing digital economy 的長期資本支出計畫。 $15B AI hub takes shape 此討論正與 Google reportedly 規劃在維沙卡帕特南建立價值約 150 億美元的重大 AI 基礎設施中心的消息同步進行。該項目預計將成為公司在該地區 largest data center and AI compute investment 之一。 Alphabet Inc., GOOGL 初步預測顯示,該設施可能擴展至高達 5 吉瓦(gigawatts)的 capacity,將其定位為 South Asia 雲計算和 AI workloads 的關鍵 backbone。這項龐大投資規模凸顯 India 在全球 AI 基礎設施中的日益重要性,尤其隨著 worldwide 對運算能力的需求加速增長。 市場分析師表示,此類大規模承諾 often lead to short-term uncertainty for investors due to rising capital expenditure,即使 long-term revenue potential remains strong。 Push for local manufacturing India 提案的核心部分在於鼓勵 Google 不僅擴展資料中心,更要進入當地製造 AI 伺服器、晶片及相關的硬體組件。 Google already designs its own Tensor Processing Units (TPUs),但目前仍依賴 global partners such as Quanta 和 Foxconn 進行伺服器組裝。不過 high-level integration and chip testing 仍集中在美國。 Google exploring investments in India across AI infra, manufacturing of servers & drones https://t.co/UTkLc9HwUF — Economic Times (@EconomicTimes) May 12, 2026 印度 policymakers 認為,當地生產將 strengthening the country's electronics ecosystem,減少對進口的 dependency,並支持 value-added manufacturing instead of simple assembly。官員 also highlighted that companies like HP have already begun limited AI server production in India, signaling early momentum in the sector。 Policy incentives reshape strategy India 也正在修訂其 IT hardware Production Linked Incentive(PLI 2.0)架構,以更好地 align with AI-era manufacturing realities。目前的結構 rewards output and turnover,但被認為對於 AI systems where GPUs can account for up to 90% of total hardware costs 效果較差。 The updated approach aims to reward value creation rather than volume, particularly in advanced components such as GPUs and server-grade chips, segments still largely manufactured outside India。 If implemented successfully, the policy shift could encourage deeper participation from global tech firms like Google, while simultaneously strengthening India's ambition to become a global AI hardware hub。 For now, investors seem to be adopting a wait-and-see approach as Google balances global supply chains, geopolitical priorities, and the accelerating demand for AI computing power。本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。

每日市場更新:Burry 的泡沫警告、每桶105美元的石油和關鍵通脹數據 — 比特幣與股市大日子

TLDR 比特幣隔夜觸及 $82,026 後,周二早上小幅回落至略高於 $81,000 Solana 與狗狗幣領漲代幣市場,單日上漲約 2% 投資人麥可·伯里(Michael Burry)將納斯達克 100 指數與網際網路泡沫時期相比,目前股價為盈餘的 43 倍 布蘭特原油因美國與伊朗停火協議疑慮升溫,站上每桶 $105 大關 美國股市期貨周二下滑,市場靜待四月份消費者物價指數(CPI)通膨報告公布 (SeaPRwire) -   周二早上,在全球股市回調以及投資人麥可·伯里發出強烈警示的背景下,比特幣價格穩定在略高於 $81,000 的水平。此前,該加密貨幣隔夜一度突破 $82,000 關卡。 比特幣(BTC)價格 在主要加密貨幣中,Solana 和狗狗幣表現最佳,各自上漲約 2%。BNB 上漲 1.7% 至 $662,XRP 微幅上揚 0.9% 至 $1.46,而以太幣(Ether)則下跌 0.8%。 儘管整體風險情緒轉為謹慎,加密貨幣市場仍保持穩定。交易員現在密切關注即將於周二上午公布的美國四月份消費者物價指數(CPI),以判斷經濟與利率走向。 曾準確預測 2008 年房地產崩盤的投資家麥可·伯里在 Substack 平台發布警告,稱當前的股市估值已逼近網際網路泡沫高峰。他指出,納斯達克 100 指數目前股價為盈餘的 43 倍,遠高於他認為合理的約 30 倍水平。 伯里特別點名費城半導體指數,自三月底以來已飆升 70%,認為這是市場過熱的警訊。他呼籲投資人獲利了結並減持與人工智慧(AI)相關的股票。 「華爾街可能誇大了我們最快速成長、估值最高公司超過 50% 的盈餘數字。」伯里寫道。 宏觀壓力持續攀升 油價也加劇市場壓力。布蘭特原油價格近一步上漲近 1%,站上每桶 $105 以上,起因是總統川普周一對伊朗停火協議表達質疑,形容該協議處於「大規模生命支持」狀態,並拒絕最新的和平提案。 油價上漲加劇通膨擔憂,這可能促使聯邦準備理事會(Fed)維持高利率更長時間。十年期美國國債殖利率升至 4.42%,美元對主要貨幣走強。 亞洲股市普遍下跌。韓國 KOSPI 指數盤中最多重挫 5.1%,主因是高層官員提及對 AI 利潤徵稅以資助公民分紅的言論。歐洲期貨顯示開盤將下跌 0.6%。 美國股市期貨周二亦小幅走低。標準普爾 500 指數期貨下滑 0.1%,納斯達克 100 指數期貨下跌 0.3%,儘管標準普爾 500 指數周一才剛創歷史新高。 E-Mini S&P 500 Jun 26 (ES=F) 未來展望 標準普爾 500 指數在六週內累計上漲逾 16%,創下金融危機以來最強勁的連漲紀錄。 經濟學家預期四月份 CPI 報告將顯示通膨率上升至 3.7%。若數據高於預期,可能會對股市與加密貨幣造成壓力。 總統川普將於周二展開訪華行程,與中國國家主席習近平會面。貿易與人工智慧將是會議重點議題,特斯拉(Tesla)與蘋果(Apple)的高層也將參與此次訪問。 本週預計將公布應用材料(Applied Materials)、思科系統(Cisco Systems)、阿里巴巴集團(Alibaba Group)與彪馬鞋業(Birkenstock)等公司的財報。 比特幣接下來的動向,很可能取決於通膨數據的表現,以及地緣政治緊張局勢是否緩和。本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。

清晰法案:美國參議院在關鍵投票前公布完整加密貨幣市場結構法案

TL;DR 參議院銀行委員會於5月14日委員會投票前,公布了《清晰法案》(Clarity Act)的完整文本,這是一項關於加密貨幣市場結構的法案。 該法案包含對穩定幣收益支付的限制,以及對去中心化金融(DeFi)開發者的法律保護。 銀行業正推動關閉他們所稱的穩定幣「漏洞」,警告此舉可能導致存款從傳統銀行流失。 針對政府官員從加密貨幣獲利之利益衝突條款尚未納入法案——民主黨人表示必須將其加入。 Polymarket預測,川普今年簽署《清晰法案》成為法律的機率為64%。 (SeaPRwire) -   參議院銀行委員會於週一晚間發布了《清晰法案》的完整文本,距離原定於5月14日舉行的審議聽證會僅數小時。該法案是迄今為止最全面的一次嘗試,旨在將美國加密貨幣產業納入正式的監管框架。 突發:參議院剛剛發布新版《CLARITY法案》草案,其中包含一項穩定幣妥協方案,允許基於活動的獎勵。 委員們現在必須在明天之前提交修正案,以便於週四進行審議。pic.twitter.com/wDLC4oNMjC — Coin Bureau (@coinbureau) May 12, 2026 委員會主席提姆·史考特(Tim Scott)表示,該法案「將消費者置於首位,打擊非法金融活動,嚴懲犯罪分子與外國敵對勢力,並確保金融的未來仍掌握在美國手中。」 這份長達309頁的文件此前已在業內私下流傳,因此外界預期不會有太多意外。產業團體徹夜審查條文,以確認其優先事項已納入最終草案。 該法案涵蓋三大重點領域:穩定幣收益規則、DeFi開發者保護,以及供檢察官追查加密貨幣相關洗錢行為的執法工具。 穩定幣收益規則引發銀行與加密貨幣公司分歧 最具爭議的條文之一涉及穩定幣獎勵機制。現行草案禁止加密貨幣公司對閒置穩定幣餘額支付利息,僅允許基於活動的獎勵。 Coinbase執行長布萊恩·阿姆斯特朗(Brian Armstrong)於週一表示:「並非所有人都得到了他們想要的全部,但他們得到了必要的東西。」他補充說,Coinbase正與至少五家全球主要銀行合作整合加密貨幣服務。 然而銀行業並不滿意。美國銀行家協會(American Bankers Association)執行長羅伯·尼可斯(Rob Nichols)致信各銀行執行長,敦促他們在投票前致電參議員。 尼可斯警告,現行條文將「不必要地激勵存款從銀行流向支付型穩定幣,危及經濟成長與金融穩定。」 銀行業貿易團體亦另行致信參議院銀行委員會成員,要求對穩定幣獎勵實施更嚴格的限制。 Galaxy的研究報告反駁了這些擔憂,主張大多數穩定幣的成長將來自海外資本流入美國銀行基礎設施,而非國內存款轉移。 倫理條款仍是爭議焦點 該法案目前尚未納入限制政府官員從加密貨幣獲利的利益衝突條款。該條款超出銀行委員會的職權範圍,必須後續加入。 民主黨人已將倫理條款列為支持法案的條件。參議員伊莉莎白·華倫(Elizabeth Warren)表示,該法案「加劇了唐納德·川普的加密貨幣貪腐」,並指出自總統上任以來,其本人與家人已從加密貨幣中獲利至少14億美元。 白宮加密貨幣顧問派翠克·威特(Patrick Witt)表示,行政部門支持適用於所有政府官員的規則,但拒絕任何針對特定官員的條款。 參議院共和黨人預計將在5月14日的審議中依黨派路線推進該法案。此後,該法案需與參議院農業委員會通過的版本合併,才能提交全院表決。 參議院全院表決需60票支持,意味需要部分民主黨人的支持。白宮目標於7月4日前完成立法。參議員克莉絲汀·吉利布蘭德(Kirsten Gillibrand)則預測將於8月初通過。 Polymarket目前給予川普今年簽署《清晰法案》成為法律64%的機率。本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。

Anytime Fitness Accelerates Asia-Pacific Expansion

HONG KONG, May 12, 2026 - (ACN Newswire via SeaPRwire.com) - Anytime Fitness (the “Company”), a globally renowned 24-hour fitness chain, has seen strong growth across the Asia-Pacific region in recent years. Benefiting from a significant rise in public health awareness in the post-pandemic era, it has continued to accelerate its market expansion. In particular, Hong Kong, as a strategic growth market for the Company, is expected to reach the milestone of 50 clubs by the end of the year. A further 25 clubs have already secured funding, with potential to open an additional 30 to 40 clubs over the next few years. Meanwhile, the Company projects that its total number of clubs across the Asia-Pacific region will reach 2,500 to 3,000 over the next two to three years, underscoring its long-term commitment to and confidence in the regional market.A Truly Global Brand, Powered by Regional ExpertiseAnytime Fitness operates as a truly global brand, with a presence across 42 countries and territories on all seven continents, offering members seamless access to clubs worldwide. Unlike competitors that are merely international, Anytime Fitness delivers a globally connected fitness ecosystem, combining scale, consistency, and member-centric innovation.In Asia-Pacific, growth is led by Inspire Brands Asia (“IBA”), the master franchisee for Anytime Fitness across key markets including Hong Kong, Singapore, Thailand, the Philippines, Indonesia, Vietnam, Taiwan, and Malaysia. This structure enables strong regional execution while maintaining global brand standards.Community-Based Approach: Replicating Singapore’s Success in Hong KongThe core philosophy of Anytime Fitness is to bring fitness services into the community and provide a convenient, stress-free workout experience — a model that has proven successful worldwide. Ryan Cheal, Group Chief Operating Officer of IBA, said: “As a highly mature market in the region, we’ve sold around 200 franchises and operate more than 160 clubs in Singapore. Its market penetration and consumer patterns have provided a clear blueprint for our expansion in Hong Kong. With a similar market profile but a larger population base, Hong Kong offers substantial potential for community-based development. We are confident that we can replicate the success achieved in Singapore, and expect that once Hong Kong surpasses the critical milestone of 50 clubs, network effects will drive even faster growth.”Franchising Drives Scalable Expansion with End-to-End Support for PartnersIn terms of its operating model, Anytime Fitness operates a hybrid model of corporate-owned and franchised clubs. Currently, around 50% of clubs in Hong Kong are corporate-owned, enabling the brand to gain deep insights into the local market and provide more effective support to franchise partners. In contrast, the proportion of corporate-owned clubs in Singapore stands at around 20%. This structure ensures that the Company can maintain high service standards and brand consistency while expanding rapidly.The Company’s franchise ecosystem offers end-to-end support, including:- Site selection and club development; - Equipment and operational setup; - Marketing and member acquisition; - Training and business coaching for franchise partners. This integrated approach ensures consistency in member experience while enabling rapid and sustainable expansion. At present, around 80% of new clubs are opened by existing franchisees. Investors from sectors such as retail and F&B are also increasingly shifting their investments towards the health industry, demonstrating the model’s strong appeal and the market’s recognition of its growth potential.Tech-Powered Member Experience: Building a Comprehensive Health EcosystemIn response to the trend of intelligent transformation, Anytime Fitness is actively leveraging technology to enhance service value. To enhance member experience, Anytime Fitness continues to invest in technology and personalised wellness solutions. Its next-generation member app integrates:- Personalised training plans; - Class and trainer bookings;- Recovery guidance and nutrition support.The ecosystem is further supported by tools such as Evolt, a body composition analysis system capable of measuring over 40 biometric indicators, giving members deeper insight into their health and fitness progress. Currently, the app’s average daily member usage rate is around 30% to 35%, effectively strengthening user engagement and retention.Understanding the Hong Kong Member: Strength, Wellness, and LifestyleRecent member insights highlight evolving fitness priorities in Hong Kong:- 57% of members (3 in 5) prioritise strength training; - 16% (1 in 6) are driven by broader wellness goals, including mental health and overall lifestyle improvement. These trends reflect a structural shift in consumer behaviour, where fitness is no longer discretionary, but an essential part of modern living.Focusing on “Essential Health Needs” and “Human-Centered Connection”, with a Stable and Positive Industry OutlookDespite the complex macroeconomic environment, the Company remains optimistic about the outlook for the industry. Ryan noted that the fitness population is continuing to grow, with participation among seniors steadily increasing and health awareness rising. Consumer spending priorities are also undergoing a structural shift, with health and fitness having evolved from “discretionary spending” to “essential lifestyle”. Notably, younger demographics have shown a particularly strong willingness to invest in health, wellness, and longevity, providing the industry with resilience that transcends economic cycles.Looking ahead, Anytime Fitness will continue to innovate its products and services. It launched a new club design last month, enhancing the strength training and exercise recovery areas, and plans to further improve its nutrition guidance services next year. Ryan concluded, “In this technology-driven era, the Company will continue to uphold the core value of ‘human-centered connection’, using convenient, friendly, and professional services to help more people establish consistent exercise habits and embrace a healthier lifestyle. We are confident in the Asia-Pacific and Hong Kong markets and believe that future growth will be even faster and more innovative.”About Anytime FitnessAnytime Fitness is the largest and fastest-growing global fitness brands in the world, averaging 300 new clubs per year while serving over 5 million members at nearly 6,000 clubs in 42 countries and territories on all seven continents. Open 24-hours a day, 365 days a year, Anytime Fitness delivers personalized and affordable health and wellness training, coaching, nutrition, and recovery guidance for our members—in the club, in their homes, in their pockets, wherever they are and anytime they need it. All franchised clubs are individually owned and operated, and members have access to any Anytime Fitness club worldwide.For more information, please visit:https://www.anytimefitness.com/.Media Inquiries:Inspire Brand AsiaJerry Chow Email: Jerry.chow@inspirebrandsasia.com  Copyright 2026 ACN Newswire via SeaPRwire.com. All rights reserved. www.acnnewswire.com

Greenboard籌得1550萬美元,在人工智慧時代避免合規拖累業務

(SeaPRwire) -   金融合規向來枯燥乏味,因此若能協助人們減少處理這類事務,將大有可為。Greenboard 正是瞄準此商機的創業公司,該公司專精於利用人工智慧自動化金融合規的部分流程,並在此輪 B 系列融資中籌集了 1550 萬美元資金。 Base10 Partners 主導此次募資,Y Combinator、General Catalyst(透過收購 Wayfinder)、Commerce Ventures、Transpose Platform 與 Liquid2 Ventures 亦有參與。此筆資金緊接在 Greenboard 於 2024 年籌集的 450 萬種子輪投資之後,當時同樣由 Base10 領投。 超過 500 家金融機構使用 Greenboard 平台執行其合規計畫,目前該平台已包含名為「Greenboard Go」的對話式合規工具。隨著 AI 模型的飛速進展令 SaaS 企業感到不安之際,Greenboard 指出大多數機構仍在苦惱如何自行實現合規解決方案的自動化。 「圍繞帳簿與紀錄的各種特定合規要求,你不可能靠『直覺編碼』就能搞定,」Greenboard 共同創辦人暨執行長 Dave Feldman 在接受訪談時說道。 Greenboard 由 Feldman 與 Ed Schembor 共同創辦,兩人曾在約翰霍普金斯大學擔任工程系學生時期相識。Feldman 表示,他在 Guideline(一家自動化 401(k) 平台的商業公司,後已被 Gusto 併購)擔任資深專案經理期間,開始更深入思考金融合規議題。 2022 年 ChatGPT 爆紅後,Feldman 意識到 AI 可能徹底改變許多人不喜歡的「合規體驗」。Greenboard 隨後進入了 2024 年冬季 Y Combinator 加速器計畫。 在如今程式設計能力對軟體公司不再具備顯著優勢的背景下,Feldman 認為企業應透過打造在高度監管環境中具有黏著力的產品來築起競爭壁壘,並建立專屬數據優勢。他強調,Greenboard 同時擁有這三項要素,並指出有 88% 的客戶在改用 Greenboard 後會淘汰多項既有合規解決方案。 不過,處於如合規這樣高度監管的領域,也提高了 AI 產品的風險門檻。另一家由 Y Combinator 支持的合規自動化新創 Delve,就曾傳出其在 AI 稽核過程中試圖走捷徑的爭議。為了維護客戶信任,Feldman 強調 Greenboard 的設計原則為「專家在環」(expert in the loop),也就是由 AI 處理例行性任務,而人類專家則負責監督最終輸出結果。 Feldman 坦言,這一切本質上確實「不夠酷炫」,但他希望 Greenboard 能減輕部分合規帶來的繁瑣感,讓企業得以專注於核心業務。 「你可以不帶政治色彩地說,美國政府運作方式讓很多人非常不滿,」Feldman 表示。「確保法規不會拖累商業活動,或許真能成為社會的重大變革一步。」本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。